Semester: | 2. |
Credits: | 6 CP |
Duration: | 1 Semester |
Module Supervisor: | PD Dr. Dennis Edler |
Contact hours: | 3 SWS |
Selfstudy: | 140 h |
Group size: | 15-20 |
Students will learn methods and techniques to develop and evaluate maps and map-related representations in an action- and function-oriented manner. In doing so, they acquire in-depth knowledge of the cartographic workflow to be adopted in each case and are able to use important technical terms when describing these processes. Depending on the event within this elective module, students learn special software skills.
This compulsory elective module teaches theoretical fundamentals and practice-oriented skills for the production and further development of cartographic media. The growing variety of maps and map-related representations in a wide range of application areas of cartographic media requires producers to have an increasingly broad expertise that determines the workflow in the development of cartographic media
Seminar (presentation, lecture, discussion, task processing, programming)
The teaching of methodological competences through practical exercises (partly using special software) as well as through the joint elaboration of theory-based findings in scientific discourse require the regular participation of the students in the seminar sessions (with a maximum of 2 absences).
Final examination or processing of a final thesis
Conditions for granting credit points
Successful completion
Usage of the module
Compulsory elective module within the M.Sc. program Geography, specialization Geomatics; Elective module within the other M.Sc. specializations.
Stellenwert der Note für die Endnote
The module grade is CP-weighted (6/120) and is included in the final M.Sc. grade.
Learning of special software of map processing; use of e-learning components.
Lecturers: | Frank Dickmann, Dennis Edler |
Course type: | Seminar |
Registration: | Registration using forms in Geomatics (via Edler) |
Examination components: | Term paper; presentation |
Target audience: | Compulsory module in the M.Sc. programme Geography, specialisation Geomatics; |
Requirements: | Admission requirements for the Master's degree programme in Geography - specialisation in Geomatics Formal: English knowledge required Content: Basics of cartography, knowledge of GIS and graphics programmes required Reading for preparation: Bollmann, J.: Empirische Kartographie, in: Bollmann, J., Koch, W.G. (2001) (eds.): Lexikon zur Kartographie und Geomatik, Heidelberg, vol., 1,pp. 194-197 |
On the basis of the theoretical knowledge learned in the B.Sc. degree programme Geography and the practical skills acquired there in the professional and appropriate handling of geodata, the students will have acquired more intensive knowledge in the field of empirical cartography.
After successful completion of the module
The module focuses on imparting knowledge and methods in the field of empirical cartography (and thus in principle also for other empirically oriented scientific disciplines). The presentation of national and international research approaches for increasing the efficiency of cartographic media on the basis of literature evaluations is followed in the main part of the module by the acquisition of empirical research methods by means of the development and implementation of own experimental tests. For this purpose, suitable questions from cartography are derived in the form of small groups and transferred into a project form. The main phase of the project-oriented module therefore includes the preparation (concept development, operationalisation), implementation and the evaluation (presentation) of an empirical study.
OrganizationAnalogue and computer-supported work phases, partner or group work, presentations, seminar lessons; the joint elaboration of theory-based findings in scientific discourse require the regular participation of the students in the seminar sessions (with a maximum of 2 absences).
LiteratureReading to prepare: Bollmann, J.: Empirische Kartographie, in: Bollmann, J., Koch, W.G. (2001) (Hrsg.): Lexikon zur Kartographie und Geomatik, Heidelberg, Bd., 1,S. 194-197.
Use of English-language literature and international e-learning components
Block course 04.-08.08.2025 in each case 9:00-17:00
Lecturers: | Frank Dickmann, Dennis Edler, Julian Keil |
Course type: | Block seminar |
Registration: | Registration using forms in Geomatics (via Edler) |
Examination components: | Programming of a Unity-based interactive 3D environment as examination performance |
Target audience: | Students with an interest in the technical developments in the field of mixed reality (virtual and augmented reality) and its potential for geography. |
Requirements: | Initial experience with programming languages is desirable. |
In the seminar, students learn how to use the Unity game engine and the HTC Vive virtual reality (VR) glasses. They acquire programming skills in the programming language C#, learn how to build their own 3D and VR environments, and critically examine the possibilities and weaknesses of current VR technology.
ContentAlthough the first VR devices and applications were developed half a century ago, virtual reality has only become consumer-friendly in recent years with the introduction of (relatively) low-cost hardware. Since the release of Oculus Rift and HTC Vive, hundreds of VR applications and games have been released every year. The great interest on the part of consumers has in turn led to the development of increasingly inexpensive VR goggles. For geography, this development opens up exciting new application possibilities. Distant, hostile, hard-to-reach, or non-existent (anymore) environments can be depicted realistically. VR glasses make it possible to immerse oneself in such environments and to move through them. The so-called room-scale tracking enables a very realistic form of movement and interaction with the virtual environment.
The aim of the seminar is to present and compare current VR systems, as well as to acquire the ability to create your own interactive 3D and VR environments using the Unity game engine and to model your own 3D objects using Blender. Difficulties in developing user-friendly VR environments such as VR sickness are also explained and methods for avoiding these difficulties are taught.
Introductory course on the history of virtual 3D worlds and virtual realities in geography;
Presentations and exercises on the use of Unity, Blender, introduction to programming with C#, as well as developments and possibilities of VR hardware;
Independent creation of an interactive 3D environment in Unity
No courses are scheduled for this semester.